AI Insights · Timothy · April 2021
UK Q1 2021 Performance of Top Platformer Games
An analysis of the UK's top 5 platformer games in Q1 2021 reveals significant user engagement and download trends. Data from Sensor Tower provides insights into the performance of these popular applications.
As the first quarter of 2021 came to a close, the platformer games category saw varied performances among its top contenders in the United Kingdom. Sensor Tower's data offers a detailed look into the downloads, revenue, and active users for these engaging mobile games.
Zynga Inc.'s High Heels! experienced a remarkable growth in downloads, starting at 5 in early January and soaring to nearly 200 thousand by the beginning of February. The game also saw an increase in weekly active users, peaking at nearly 700 thousand towards the end of March. Revenue trends started to pick up from the end of January, reaching over 400 thousand in late March.
Another Zynga title, Blob Runner 3D, showed a strong start with downloads jumping from around 1 thousand to over 170 thousand in early February. However, there was a gradual decline in both downloads and weekly active users, with the latter dropping from over 300 thousand in mid-February to around 130 thousand by the end of March.
King's Crash Bandicoot: On the Run! made an explosive entry with over 1 million downloads in the last week of March, coinciding with its release. It also generated significant revenue, starting at zero and skyrocketing to over 40 thousand in the same period. Active users mirrored this trend, with an impressive count of over 1 million in the last week of March.
SUPERSONIC STUDIOS LTD's Stacky Dash saw a steady decrease in downloads from 160 thousand in late December to around 45 thousand in late March. Active users followed a similar downward trajectory, from over 370 thousand in early January to approximately 130 thousand by the end of the quarter.
Lastly, Voodoo's Roof Rails observed a gradual decline in downloads, from 137 thousand in late December to around 23 thousand at the end of March. While revenue also decreased over the quarter, the game maintained a consistent number of active users, starting at over 320 thousand and ending with over 110 thousand.
For more in-depth insights and data, Sensor Tower's platform provides a comprehensive analysis of the app market performance.